Conway's Game of Life itself is an application of cellular automata, where the state G of the grid at time t is a function of of the state at a time t1. More specifically, it would be of a form like this: G(t)R(G(t1)) where R() is some rule function determining which cells live and which cells die.
" LifeLine: A Quarterly Newsletter for Enthusiasts of John Conway's Game of Life"nos. 111. Martin Gardner, " Mathematical Games: The fantastic combinations of John Conway's new solitaire game life "Scientific Its creator John Conway, explains the game of life. Video from numberphile on youtube. Video from numberphile on youtube.
John Conway Inventing Game of Life Martin Gardner, Mathematical Games: The fantastic combinations of John Conways new solitaire game life,Scientific American, October, 1970, pp. Martin Gardner, Mathematical Games: On cellular automata, selfreproduction, the Garden of Eden, and the game life,Scientific American, February, 1971, pp. Conway's Game of Life written in 42 lines of NetLogo code The must have piece of source code for a Coderetreat: ) If you join the Global Day of Coderetreat on December, 8th 2012 you might be interested in a 42 line source code solution that can be done is just a few minutes.
It uses the List Life algorithm (by Tony Finch) and a Canvas interface for drawing. This is a work in progress and I will add some new features in the near future: The Game of Life, also known simply as Life, is a cellular automaton devised by the British mathematician John Horton Conway in 1970.
The game is a zeroplayer game, meaning that its evolution is determined by its initial state, requiring no further input. One interacts with the Game of Life by creating an initial configuration and observing how it